RobloxService

Immortal Cultivation

Contributed Luau gameplay and backend scripting for Immortal Cultivation, focusing on server-authoritative progression and combat systems for a live Roblox experience.

Immortal Cultivation preview

Role

Gameplay and systems scripter

Highlights

  • Standardized RemoteEvent and RemoteFunction contracts so client actions map to explicit backend handlers.
  • Introduced reusable state modules for combat and progression to improve consistency across new features.

Responsibilities

  • Implemented progression and combat features in Luau with clear client/server ownership boundaries.
  • Maintained remote communication handlers with server-side validation and anti-abuse checks.
  • Refactored gameplay code into modular services to reduce coupling across combat, economy, and progression domains.
  • Profiled high-frequency server script paths and removed avoidable overhead in live update cycles.

Tech Stack

  • Luau
  • RemoteEvents/RemoteFunctions
  • Profile-backed data flow
  • Modular services

Status

Active developer

Impact

  • Improved release stability by standardizing combat/progression remotes and server-side validation paths.
  • Accelerated feature iteration by reusing modular Luau systems instead of rebuilding core logic per update.

Architecture Notes

  • Clear separation of simulation logic from presentation to keep client behavior lightweight.
  • Event contracts defined per domain to avoid implicit cross-system coupling.
  • Guard clauses and fail-safe defaults added for live reliability.