RobloxService

unLimited

Created and developed unLimited end-to-end in Luau, owning networking, gameplay systems, and scalable backend architecture decisions.

unLimited preview

Role

Lead creator and systems architect

Highlights

  • Defined clear API boundaries between services, controllers, and shared utilities to support scale.
  • Centralized validation and shared utility flows to keep backend behavior consistent across systems.

Responsibilities

  • Owned architecture and implementation for gameplay and backend services as lead creator.
  • Designed networking patterns with server validation for security-critical player actions.
  • Built service-layer modules for session state, orchestration, and cross-system communication.
  • Planned and shipped iterative updates while preserving compatibility in live environments.

Tech Stack

  • Luau
  • Service-oriented architecture
  • Networking patterns
  • Gameplay systems

Status

Developer + creator

Impact

  • Reduced refactor churn during growth by enforcing clear service boundaries and shared backend utilities.
  • Improved live-update confidence with validation-first networking and consistent backend orchestration patterns.

Architecture Notes

  • Domain-specific services expose narrow APIs for easier maintenance.
  • Centralized networking adapters for auditability and payload discipline.
  • Shared type and validation utilities reduce edge-case failures.